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- COLOR SCREEN
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- KEY SEQUENCE: [RIGHT AMIGA] [C] (Colors)
-
- The COLORS menu option allows you change A64's colors and the
- number of colors A64 uses to draw the C64's screen.
-
- Before explaining the COLORS option we must first explain a
- little bit about the Commodore 64's colors and how it uses them.
- The Commodore 64 is capable of displaying a maximum of 16 colors
- at any one time. On the C64 you are not able to change its
- colors, they are always displayed the same (Until now!). The C64
- uses numbers to signify its colors. These color numbers range
- from 0 to 15. The C64's color numbers and their corresponding
- colors are as follows:
-
- 0 = BLACK 4 = PURPLE 8 = ORANGE 12 = MED GRAY
- 1 = WHITE 5 = GREEN 9 = BROWN 13 = LGT GREEN
- 2 = RED 6 = BLUE 10 = LGT RED 14 = LGT BLUE
- 3 = CYAN 7 = YELLOW 11 = DARK GRAY 15 = LGT GRAY
-
- When selecting the COLORS menu option a screen will open at the
- bottom of the A64 Prefs screen. This screen has many gadgets
- that allow you to control A64's colors. The color screen's
- gadgets will be explained by separating them into sections.
- Please note that most of the color screen's gadgets interact with
- each other. If you change the setting of one gadget it will
- probably change the setting of one or more other gadgets, because
- of this we suggest that you read this section of the manual in
- order, without jumping from section to section. The color
- screen's gadgets and their functions are as follows:
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- COLOR GADGETS
-
- The COLOR GADGETS are the 20 small gadgets that start at the top,
- left hand side of the screen. These gadgets represent A64's
- current color palette, with each gadget containing one of A64's
- colors. These COLOR GADGETS allow you to select a color that you
- want to change. The current selected gadget will be displayed
- with a red square around it. You will note that there are 20
- gadgets, while the C64 only has 16 colors. This is because A64
- needs other colors, in addition to the C64's 16 colors, for some
- of it's COLOR MODES (COLOR MODES are discussed in the following
- sections). To explain this we need to define what C64 colors are
- represented by each COLOR GADGET. Going left to right, the first
- COLOR GADGET represents the C64's current background color. The
- background color is the color of the screen that doesn't contain
- any graphics data, the transparent part of the screen. For those
- of you that know a little about the C64's graphics, the C64's
- background color is stored in the color register at 53281. The
- actual color this gadget contains depends on what COLOR MODE you
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- are using. If you are using 16 or 20 COLOR MODE, this gadget
- will contain a mirror image of one of the C64's 16 colors (it
- will contain the same color as one of the other gadgets). If you
- are using one of the other COLOR MODES: 2, 4, or 8, then it will
- contain it's own independent color. The next 16 gadgets
- represent the C64's 16 colors, with the first gadget representing
- the C64's color 0 and the last gadget, of the 16, representing
- the C64's color 15. The last three color gadgets are only used
- for A64's 20 COLOR MODE. They represent three of the C64's color
- registers that are used for two of it's graphics modes. For the
- people who know a little bit about the C64's graphics, the C64
- color registers are at 53282-53284 and are used for multicolor
- text and extended background color text modes. These three
- gadgets are like the background color gadget and will contain a
- mirror image of one of the C64's 16 colors.
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- The four gadgets described above, the background color gadget and
- the three gadgets used by 20 COLOR MODE, are different from the
- other 16 COLOR GADGETS. While the other 16 COLOR GADGETS
- represent actual C64 colors that the C64 can not change, these
- four gadgets represent color registers within the C64 that can be
- changed to any one of the C64's 16 colors. Seeing how the C64
- can change the color in these registers, thus changing the color
- in the gadgets that represent them, any changes you make to these
- gadgets will be temporary. If you want to change one of these
- four gadgets and have its color preserved when A64 is re-entered
- you must find the other gadget (in the other 16 gadgets) that
- contains the same color as the gadget you want to change and then
- modify that gadget to the color you want. For example, using the
- default C64 colors, the background color gadget will contain the
- color blue and will be a mirror image of the seventh COLOR GADGET
- which will also contain the color blue. If you change the color
- of the seventh COLOR GADGET to white and then re-enter A64, the
- background color will be changed to white, the color you selected
- in the seventh COLOR GADGET. If you had only changed the color
- in the background color gadget and re-entered A64 the background
- color would be changed back to blue, the color in the seventh
- COLOR GADGET. For most applications you can ignore these four
- color gadgets and change the other 16 color gadgets to the colors
- you want, but having the ability to change these four color
- gadgets can be useful when saving screens as IFF files.
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- NOTE: When selecting a COLOR MODE of less than 20, all unused
- COLOR GADGETS will be disabled.
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- SLIDER GADGETS
-
- The SLIDER GADGETS are the three long, multicolored gadgets
- located below the COLOR GADGETS. These gadgets are used to
- change A64's colors. More specifically, they allow you to change
- the color contained in the selected COLOR GADGET. On the Amiga,
- colors are formed by adding a combination of RED, GREEN and BLUE
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- color parts. These SLIDER GADGETS represent these three color
- parts with; RED on top, GREEN in the middle and BLUE on the
- bottom. Each one of these gadgets contain 16 different colors.
- By selecting one of these colors you will change the selected
- COLOR GADGET to that color. You will note that every time you
- select a color that all the colors in the SLIDER GADGETS will
- change, this is to show what new colors are available within a
- certain range from the color you just selected. All of the
- Amiga's 4096 possible colors can be achieved by changing the
- settings of these three gadgets.
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- COLOR MODE GADGET
-
- The COLOR MODE gadget is the located at the top, right hand side
- of the color screen. It is shown by the words "COLOR MODE:"
- followed by a gadget containing a number. This gadget allows you
- to pick how many colors A64 will use to draw the C64 display.
- The possible settings are: 2, 4, 8, 16 and 20. Each setting
- corresponds to the number of colors that A64 will use. These
- color modes also relate to how many bitplanes are used to make
- the C64 display. The Amiga uses bitplanes to make up its screens.
- You do not need to fully understand bitplanes to grasp this
- example, but what you should understand is that the more
- bitplanes that are used, the more colors that can be displayed at
- one time and the more work A64 has to do to display them. By
- lowering the number of bitplanes, you lower the number of
- available colors, but also decrease the amount of work A64 has to
- do to draw the screen, resulting in A64 running faster. The
- following chart shows you how many colors the Amiga is capable of
- displaying for a certain number of bitplanes and how many colors
- A64 will display for the same number of bitplanes:
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- NUMBER OF NUMBER OF NUMBER OF
- BITPLANES AMIGA COLORS A64 COLORS
- --------- ------------ ----------
- 1 2 2
- 2 4 4
- 3 8 8
- 4 16 16
- 5 32 20
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- 20 COLOR MODE
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- There are only 16 colors on the C64, but because of differences
- in the way that the Amiga and the C64 make their screens A64 uses
- more than 16 colors to display all of the C64's colors. In
- addition to the C64's 16 colors, A64 needs one color for the
- background color and it also uses three additional colors for two
- of its graphics modes (See COLOR GADGETS in the COLORS section).
- That brings our total up to 20 colors needed for A64 to draw the
- C64's screen. That's how we get 20 COLOR MODE. When using this
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- COLOR MODE A64 can replicate the C64's screen perfectly. The
- confusion starts when we start changing the COLOR MODE and
- lowering the number of bitplanes. When we start lowering the
- COLOR MODE, we start losing colors. A64 handles this slightly
- different for 16 COLOR MODE than it does for the 2, 4 & 8 COLOR
- MODES. We will explain this by separating 16 COLOR MODE from the
- 2, 4 & 8 COLOR MODES and explaining them separately.
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- 16 COLOR MODE
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- With 16 COLOR MODE A64 uses four bitplanes. This allows us to
- have a maximum of 16 colors, exactly the number the C64 has, but
- remember A64 needs other colors. A64 needs a maximum of 20
- colors and we now only have 16, four colors short. A64 handles
- this by replacing the missing colors with other available colors.
- The first colors A64 can replace are the three colors mentioned
- above, that were needed for two of A64's graphics modes. These
- three colors are only used for 20 COLOR MODE and can be ignored
- for all other COLOR MODES. Getting rid of these three colors
- brings our total colors, needed by A64, down to 17. This still
- leaves us one color short. The way A64 handles this, is to
- replace one of the C64's colors. A64 replaces the C64's color 15
- (light gray) with the C64's color 1 (white). This means, when
- using 16 COLOR MODE, whenever something is supposed to be
- displayed in color 15 it will be displayed in color 1. This
- replacement was picked, because the default color 1 (white) looks
- very close to the default color 15 (light gray). For all
- practical purposes, this is the only difference between 16 COLOR
- MODE and 20 COLOR MODE. With 16 COLOR MODE all colors will look
- the way they should, except color 15 will be replaced with color
- 1.
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- 2, 4 & 8 COLOR MODES
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- The remaining three COLOR MODES: 2, 4 & 8, are all handled by A64
- in the same way. With these COLOR MODES A64 must replace more
- colors, the lower the color mode, the more colors that need to be
- replaced. The way A64 does this is by taking the number of
- allowed colors (the COLOR MODE number) and reserving one color
- for the background color and using the remaining colors for the
- C64 colors. Because of the limited number of colors provided by
- these COLOR MODES A64 sets aside one color for the background
- color that can be different than all the remaining colors, this
- is different than the 20 & 16 color modes, where the background
- color is always a copy of one of the C64's colors. For example,
- in 8 COLOR MODE, A64 uses 1 color for the background color,
- leaving 7 colors free for C64 colors. In 4 COLOR MODE, A64 uses
- 1 color for the background color, leaving 3 colors free for C64
- colors and in 2 COLOR MODE A64 uses 1 color for the background
- color, leaving 1 color free for C64 colors (this is the
- equivalent of a monochrome mode). The following chart shows what
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- colors are replaced by these COLOR MODES:
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- The 2, 4 & 8 COLOR MODE numbers correspond to the COLOR
- GADGETS starting with the second gadget in, from the left
- (skip the 1st color gadget, the background color gadget).
-
- C64 COLOR 8 COLOR MODE 4 COLOR MODE 2 COLOR MODE
- --------- ------------ ------------ ------------
- 0 1 1 1
- 1 2 2 1
- 2 3 3 1
- 3 4 1 1
- 4 5 2 1
- 5 6 3 1
- 6 7 1 1
- 7 1 2 1
- 8 2 3 1
- 9 3 1 1
- 10 4 2 1
- 11 5 3 1
- 12 6 1 1
- 13 7 2 1
- 14 1 3 1
- 15 2 1 1
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- The different COLOR MODES supported by A64 may seem very
- confusing, but they are really not that complicated once you
- start using them. Included with The A64 package is a C64 program
- named "64Colors." It is located on disk #1 in the directory
- "64Prgs." We suggest you use this program and experiment with the
- different COLOR MODES to see their effect on the C64's colors.
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- Each COLOR MODE has its own color palette containing the number
- of colors supported by the COLOR MODE (i.e., 16 COLOR MODE has
- its own palette of 16 colors). If you have made any changes to
- to the colors and then change COLOR MODES you will be prompted
- with a requester asking you if you want to to keep the changes
- made. Select YES to preserve the changes, NO to change COLOR
- MODES without saving your changes or CANCEL to abort changing
- COLOR MODES.
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- The drawing of the C64's screen is the most time consuming part
- of A64. The general rule is that the more graphics a C64 program
- uses, the more work A64 has to do to display them and the slower
- A64 will run the C64 program. You can help compensate for this
- extra work, by lowering the COLOR MODE. When you lower the COLOR
- MODE you decrease the number of bitplanes that A64 has to draw to
- making A64 run faster. We strongly recommend that you lower the
- COLOR MODE to at least 16 whenever possible. 16 COLOR MODE will
- handle most C64 programs with no dramatic decrease in color
- resolution. Also note that if you are running an A500 or A2000
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- with only 1mb RAM selecting 16 COLOR MODE, which eliminates the
- 5th bitplane and will give you a noticeable speed increase.
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- NOTE: In almost all cases the lower the COLOR MODE the faster A64
- will run, but with certain programs that use the C64
- graphics modes Multicolored Text or Extended Background
- Color Text A64 will run faster in 20 COLOR MODE. You can
- determine if a C64 program is using one of these graphics
- modes by using the VICDump command in A64Mon.
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- RESET GADGET
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- The RESET GADGET allows you to reset all of the colors to either
- their original or last values.
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- When selecting the RESET GADGET you will be prompted with a
- requester containing three gadgets. The function of these
- gadgets are as follows:
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- DEF, selecting this gadget will reset all of the colors to their
- original settings.
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- LAST, selecting this gadget will reset all of the colors to their
- last saved settings. This will either be the settings set when
- A64 was 1st loaded or if you have changed some of the colors and
- preserved them, it will be the preserved settings.
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- CANCEL, will abort the operation.
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- NOTE: The RESET GADGET effects all COLOR MODES.
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- SPREAD GADGET
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- The SPREAD GADGET allows you to spread the colors between two
- COLOR GADGETS.
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- When selecting the SPREAD GADGET the mouse pointer will change
- to an arrow with the word "TO" under it. You should then select
- the COLOR GADGET you wish to spread to. Selecting any other
- gadget besides a COLOR GADGET will abort the operation.
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- NOTE: You can only do a spread between the main 16 COLOR GADGETS.
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- EXCH GADGET
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- The EXCH GADGET allows you to exchange the colors between two
- COLOR GADGETS.
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- When selecting the EXCH GADGET the mouse pointer will change
- to an arrow with the word "TO" under it. You should then select
- the COLOR GADGET you wish to exchange with. Selecting any other
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- gadget besides a COLOR GADGET will abort the operation.
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- COPY GADGET
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- The COPY GADGET allows you to copy the COLOR from one COLOR
- GADGET to another COLOR GADGET.
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- When selecting the COPY GADGET the mouse pointer will change
- to an arrow with the word "TO" under it. You should then select
- the COLOR GADGET you wish to copy the selected COLOR GADGET's
- color to. Selecting any other gadget besides a COLOR GADGET will
- abort the operation.
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- UNDO GADGET
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- The UNDO GADGET allows you to undo any changes you made to the
- COLOR GADGETS.
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- When selecting the UNDO GADGET any changes to the COLOR GADGETS,
- (since a COLOR GADGET was selected) will be "undone."
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- OK AND CANCEL GADGETS
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- Selecting OK will preserve all changes to the Color Screen's
- settings and return you to A64 Prefs.
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- Selecting CANCEL will ignore any changes to the Color Screen's
- settings and return you to A64 Prefs.
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- NOTES: CANCEL will not cancel out changes to the COLOR MODE
- setting itself nor will it restore changes made to another
- COLOR MODES' colors if you preserved them.
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- You may notice when running some programs that when you
- enter A64 Prefs the background changes color, this is
- normal. This can happen if a C64 program is using a
- graphics technique called "raster interrupts" and the
- background color is different in areas on the same screen.
- Because A64 Prefs does not support multiple background
- colors on the same screen, as A64 does, A64 Prefs will
- display the last background color used by A64 for its
- background color.
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